There is a lot to say about the
Video Game Market. I feel it’s a buyer's market, no doubt. As a consumer we can
choose from the Xbox, PlayStation, and we can play video games on our phones.
It is a very competitive market and everyone is trying to come up with new ways
to attract new buyers and to keep the ones the already have. My opinion of the
market can be compared through a BCG analysis of the video game market. I
would say the AE Sports, Electronic Arts, is a cash cow. Cash cows are
low-growth, high-share businesses or products. These established and successful
SBUs need less investment to hold their market share. Thus, they produce a lot
of cash that the company uses to pay its bills and to support other SBUs that
need investment. "While physical sales of
games continue to decline, EA’s digital sales — games and add-on content
delivered over the Internet — are soaring. The company’s shares are at their
highest point in almost six years. For us, whether you’re spending $50 or $60 on a console game or you’re
investing nothing but time in a mobile game, it’s important you feel value for
that. We’re as focused on investment of time as investment in money. Engagement
is the world’s new profit metric."
http://bits.blogs.nytimes.com/2014/06/12/a-conversation-with-andrew-wilson-chief-executive-of-electronic-arts/?_php=true&_type=blogs&_r=0
I would the
classify Nintendo and their new Wii Fit into the Star. Stars are
high-growth, high-share businesses or products. They often need heavy
investments to finance their rapid growth. Eventually their growth will slow
down, and they will turn into cash cows. I think that they will do very well
with this new addition, but I think they will eventually fall back to a cash
cow. They are always looking for new ways to grab that piece of the
market. "The videogames business, after hitting a new sales high
last year, this week plans to showcase new technologies to help spur further
growth -- including a new product from Nintendo Co. to get users to exercise
using their Wii game consoles. {Wii Fit}. Overall, computer and videogames
have become a big business, generating $17.94 billion in hardware and software
sales last year, up 43% from the prior year. Beyond Nintendo, technology
companies are touting innovations, such as voice communications among gamers
and even a headset that lets users control actions
using their thoughts." http://online.wsj.com/articles/SB120347378492578983
Finally I would list Microsoft a
question mark, their video game console Xbox. Question marks are low-share
business units in high-growth markets. They require a lot of cash to hold their
share, let alone increase it. Management has to think hard about which question
marks it should try to build into stars and which should be phased out. "In
addition to selling at least 2 million fewer players than Sony, Microsoft has
lost $1 billion in future sales, based on how much gamers spend over the life
of a console, according to Michael Pachter, a Wedbush Securities analyst who
predicts the company will bounce back. Further market-share losses would give
Sony greater influence with the companies that create the most-popular games
and applications." http://www.businessweek.com/news/2014-06-06/xbox-looks-for-do-over-with-gamers-as-sales-trail-sony-s
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